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Unity3D Terrain Help [3DS Max]
Hey guys, I have just recently learnt how to create realistic terrains using 3DS Max, however, I want to somehow implement these models inside Unity and use them as a TERRAIN and not a MODEL. Is there ANY possible way I could convert this terrain model into a Unity3D Terrain in order to make adjustments, deformations and painting the terrain.
Thank you! (y)
the unity "Terrain" system is very specific. Frankly I would just forget about it and never use it. It is really just a placeholder system for doing backgrounds and stuff in very specific types of games ... or, when you're just testing out Unity. In short forget, and build you ground like you would build anything else in your game - just as you say in 3DS$$anonymous$$ax, or whatever. Enjoy
Yeah, but When I import my terrain as a model, I want to smooth it and do the other things terrain lets me but I can't do it to a model. Is it possible to add the 'Terrain' Component to my .FBX?
I'm pretty sure it is utterly and totally not possible to access the Terrain feature in Unity in any way.
Just to be absolutely clear, every video have you have ever played uses a ground, made in $$anonymous$$aya, just as you have done - its the way to go.
You mention say smoothing - if you want the model to have more or less tris, or whatever, that's just uo to you as a modelmaker in $$anonymous$$aya. Sorry for the grim news!
let's hear from some others.
Answer by Graham-Dunnett · Nov 13, 2012 at 10:16 AM
How about using something like:
http://wiki.unity3d.com/index.php/Object2Terrain
which I believe will do exactly what you want.
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