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Question by paco morales · Feb 05, 2013 at 01:56 AM · guimouserotate360

How to enable the mouse cursor in some areas?

Hi everyone,

I'm trying to make to spin one object while I press the mouse left button and drag. so in that way I can spin my 3d object.

But now my problem is that the mouse cursor interfere with my other buttons.

Please see this little short video, maybe I can explain better.

http://youtu.be/K0DsYoB8eGo

Also I want to enable my script inside the blue square showed in my screenshots.

alt text

Also I want to enable my script inside the blue square showed in my screenshots.

alt text

Now I'm using this script to rotate my object.

 var rotationSpeed = 10;
 var rotationStart = 0.0;
 var rotatehome = false;
 
 
 
 function Awake ()
 {
     transform.Rotate(rotationStart,0,0);
 }
 
 function Update ()
 {
     if (Input.GetButton("Fire1")){
     
        rotatehome = false;
 
        var foo : float = Input.GetAxis("Mouse X");
        Debug.Log(foo);
 
        transform.eulerAngles.y = (transform.eulerAngles.y - Input.GetAxis("Mouse X") * rotationSpeed);
        Return();
     }
     else if (rotatehome)
     {
        transform.rotation = Quaternion.RotateTowards(transform.rotation, new Quaternion(0,0,0,0.1), rotationSpeed);
     }
 
 }
 
 function Return()
 {
 
     yield WaitForSeconds (0.5);
     rotatehome = true;
 
 }
  

Thanks for your help!

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capture02.jpg (41.3 kB)
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Answer by robertbu · Feb 05, 2013 at 05:32 AM

I'm not sure what you want to happen. You can either disable the buttons, or you can ignore mouse moves beyond a certain point. For the code below, I've added three lines of code that ignore mouse movement beyond a certain point on the X axis.

 function Update ()
 {
     if (Input.GetButton("Fire1")){
         var v3T : Vector3 = Input.mousePosition;
         v3T = Camera.main.ScreenToViewportPoint(v3T);
          if (v3T.x > 0.85) return;
      
        rotatehome = false;
  
        var foo : float = Input.GetAxis("Mouse X");
        Debug.Log(foo);
  
        transform.eulerAngles.y = (transform.eulerAngles.y - Input.GetAxis("Mouse X") * rotationSpeed);
        Return();
     }
     else if (rotatehome)
     {
        transform.rotation = Quaternion.RotateTowards(transform.rotation, new Quaternion(0,0,0,0.1), rotationSpeed);
     }
  
 }
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avatar image paco morales · Feb 05, 2013 at 05:48 AM 0
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Thanks Robert, I want to disable my "360 rotate script" if the mouse cursor is outside of the blue rectangle.

I will try your script right now, Thanks $$anonymous$$an!

avatar image paco morales · Feb 05, 2013 at 06:05 AM 0
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Now works perfectly, thanks again :)

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