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Reference imported Texture Asset for GUILayout.Label...
Hello...
I need to reference an Imported texture. I do not want to create new Texture2D's....
I have the Texture in the assets folder...
How do I get a reference of that texture to pass to GUILayout.Label().
Thanks, stringa
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                