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Question by James73 · Sep 30, 2012 at 11:40 PM · javascriptcharacterarea

How can I activate a script upon entering an area?

I want my character to walk to the end of the level then activate the script:

{function Aplication.LoadLevel(2);}

HELP PLEASE!

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Answer by hvilela · Sep 30, 2012 at 11:43 PM

Take a look at Collider.OnTriggerEnter.

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avatar image AlucardJay · Oct 01, 2012 at 12:41 AM 0
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Yes, and this video may help : http://www.unity3dstudent.com/2010/07/beginner-b13-trigger-collision-detection/

If you are just starting, the whole series is very helpful :

Start at the bottom and work up : http://www.unity3dstudent.com/category/modules/essential-skills/

Start at the bottom and work up : http://www.unity3dstudent.com/category/modules/beginner/

this is the YouTube link for the above as one playlist : http://www.youtube.com/watch?v=-oXYHNSmTxg&list=PL27B696FB515608D2&feature=plcp

$$anonymous$$ore tutorial links :

the Unity Wiki : http://wiki.unity3d.com/index.php/Tutorials

A list of resources : http://answers.unity3d.com/questions/12321/how-can-i-start-learning-unity-fast-list-of-tutori.html

avatar image James73 · Oct 01, 2012 at 12:42 AM 0
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Nope that just does nothing.

avatar image AlucardJay · Oct 01, 2012 at 12:51 AM 1
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Nope, you are doing it wrong ....

Watch : http://www.unity3dstudent.com/2010/07/beginner-b01-basic-collision-detection/

and : http://www.unity3dstudent.com/2010/07/beginner-b13-trigger-collision-detection/

Read : http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnTriggerEnter.html

NOTE : that trigger events are only sent if one of the colliders also has a rigidbody attached.

avatar image James73 · Oct 01, 2012 at 03:08 AM 0
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TY the first tutorial worked =]

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