Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by BogdanDude · Dec 02, 2009 at 07:04 PM · iphonexcode

Switching the streaming video off when using Unity Remote

I'd like to record a gameplay video from the Unity Editor. There are some GUI elements that are moving on the screen based on the player input, and I'd like them to move as smooth as possible. When using the Unity remote, it's really hard to achieve that because of the input lag.

I noticed however that if the streamed video on the iPhone is off, that lag gets much shorter.

Can you please tell me if it's possible to turn the streamed video off from the Unity Remote Xcode project, or some other way?

Thanks a lot!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Bampf · Jan 13, 2010 at 11:50 AM

If you've noticed that the input lag improves with streamed video off, then it sounds like you already know how to turn it off (programatically). Can't you just code a switch in your game to turn the video on or off? You might also experiment with a low-res video option as a compromise, just to see if that helps.

Another approach would be to look for ways to capture a movie off of the game running natively on the iPhone. The only way I know how to do it is to film someone playing it. That's good enough for a YouTube preview, maybe not for other purposes.

Lastly, there is the option to capture it while it runs full-speed in the editor itself. Obviously you don't get the same input from touches and so on, but if your game is playable via mouse/keyboard I've seen people simulate their game and capture it that way.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BogdanDude · Jan 13, 2010 at 03:52 PM 0
Share

I noticed it was faster with the video off, because there is usually a lag of about 5 seconds first time you connect the remote to the mac (and the video is off).

What I'd like to know is if it's possible to edit the unity remote xcode project files to turn video off.

We can't control the game with the mouse and keyboard, and fil$$anonymous$$g the iphone would definitely look really bad.

avatar image Bampf · Jan 14, 2010 at 03:33 AM 0
Share

I strongly suspect not. I believe the remote is a "thin" application whose only purpose is to take what the Unity editor renders and send it to the iPhone screen. It has no idea what it is displaying, as far as I know. If I'm right, then the video would have to be turned off earlier.. but it's interesting that the lag seems greater with strea$$anonymous$$g video. Network bandwidth? $$anonymous$$eanstreak's suggestion might help you in that case. Or, it might just be that video isn't the only reason the game feels peppier in the first 5 seconds.. Why can't you turn the video off in the game code itself?

avatar image
0

Answer by rocket5tim · Jan 12, 2010 at 11:03 PM

I'm not aware of a way to turn off the streaming video, but instead you can get a faster connection between the remote and your mac by using a local network.

  1. Open up Network settings, click on Network Name and then Create Network.
  2. Give it a name like Unity Remote
  3. On the Settings screen on your iphone, go to Wi-Fi and select the network you just created
  4. Task back to Unity and launch the Remote
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by noradninja · Oct 12, 2010 at 12:50 PM

If you have Unity 3, you can turn off the stream in Unity Remote; on the main screen tap the slider next to Show Images to OFF.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

OpenGLES error 0x0502 in iOS 0 Answers

AWS in iOS not working 2 Answers

How to solve ITMS-90809: Deprecated API Usage? 0 Answers

Do you still need to know xcode or objective c to publish to iOS? 1 Answer

can't run game through xcode; works when launched from iphone 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges