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background music stutters on iOS during fps spikes
If my mp3 background music stutters in iOS during frame rate spikes from garbage collection or level loading and other cpu & RAM read/write intensive operations, should I accept the stuttering as a normal output in such situation or the music supposed to be played smoothly independently despite the spikes?
The mp3 file import setting : - 3D sound : unchecked - Load type : Compressed in memory - Hardware decoding : checked
Is there any simple way to check if I 'm using iPhone's hardware decoder?
Answer by saygon · Dec 07, 2012 at 02:14 PM
You can use Decompress on load - music will run smoothly, but will take a lot more time on game starting.
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