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Question by oliver-jones · Feb 09, 2012 at 10:42 PM · transformvector3variable

Assign Transform Variable With A Vector?

Hello,

I have a variable called target that is a Transform that has been assigned in the inspector. Is there a way to assign the variable with a Vector3 position?

 if(FindClosestEnemy()){
     target = FindClosestEnemy().transform;
 }
 else{
     print("No Targets Found");    
     target = Vector3(0,0,0);
 }

Something like that?

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Answer by aldonaletto · Feb 09, 2012 at 11:15 PM

No way! They are completely different types. The easiest alternative would be to create an empty game object at 0,0,0 (let's call it "Target0") and assign it to target:

var target: Transform;
static var target0: Transform; // make sure only one Target0 object exists
...
if(FindClosestEnemy()){
    target = FindClosestEnemy().transform;
}
else{
    print("No Targets Found"); 
    if (!target0){ // if target0 not yet created...
        target0 = new GameObject("Target0").transform; // create it!
        target0.position = Vector3.zero; // make sure it's at 0,0,0
    }
    target = target0; // set target to the Target0 object
}
Declaring target0 as static makes the variable unique for all instances of this script, thus only one "Target0" will be created when needed.
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