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Question by Paulius-Liekis · Feb 09, 2012 at 09:30 PM · textureassetbundleassetsize

Get asset size from script

Can I get asset size from script? For example I'm intereted how much video-memory Texture takes?

Or can I get size of all assets in the AssetBundle from script? I could potentially check file size on disk, but that would give me compressed size...

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Answer by Paulius-Liekis · Jul 25, 2012 at 10:31 AM

Profiler.GetRuntimeMemorySize() seems to be the closest thing to what I need

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