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Question by NinjaRubberBand · Mar 28, 2014 at 05:06 PM · positionspawn

Change spawn position, even when changing scene

My game is a 2d game. Imagine there is two doors. You press e at one of them and the scem changes. In the new scene if your press e at the door, the other scene loads. But you dont spawn in front of the door you just came out of.

Is it possibly to save a spawn point in a scene, change to a other scene and then back to the scene again and you will spawn at that spawn point or will it all reset?

If so how do i do it? I have a collider at the door with this script:

 #pragma strict
 
 
 var text = "";
 var e = false;
 var key = "e";
 var loadScene = "";
 
 
 
 function Start () {
 
 }
 
 function Update () 
 {
 GetComponent(TextMesh).text = text;
 
 if( e == true) {
 
 if(Input.GetKey(key)) {
 Application.LoadLevel(loadScene);
 }
 }
 }
 
 
 function OnTriggerEnter2D (other: Collider2D) {
 if(other.gameObject.tag == "Player") {
 
 gameObject.GetComponent(MeshRenderer).enabled = true;
 
 e = true;
 Debug.Log("e");
 }
  }
  
  
  function OnTriggerExit2D (other: Collider2D)
 {
 if(other.gameObject.tag == "Player")
 {
 gameObject.GetComponent(MeshRenderer).enabled = false;
 e = false;
 
 
 Debug.Log("ee");
 }
 }


How can i change the spawn point at OnTriggerEnter, to the position the trigger collider is in?

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Answer by aress · Mar 28, 2014 at 05:13 PM

Maby you must make static variable that save the spawn point and when you return just spwan on the point that you have stored early

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Answer by koray1396 · Mar 28, 2014 at 05:18 PM

You can use PlayerPrefs to store the position.

 PlayerPrefs.SetFloat("SceneXLocationX", transform.position.x);
 
 //Optionally, you can set the position of y likewise

When loading the scene, you can check if there is a saved position with PlayerPrefs.HasKey. If not, the player spawns at default position.

Hope this helps.

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