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               Question by 
               starnumstudios · Jun 18, 2018 at 05:09 PM · 
                rotationtransformrotateeulerangles  
              
 
              My object isn't rotating to the transform of another object. How do I fix this?
I am making a game where I need an object to repeatedly rotate to the exact transfrorm of blasterTrans. however when played, when you press z it will go to the rotation of blasterTrans, but then when you press z again, it will go completely off course and not in the rotation of blasterTrans. Note: blasterTrans is a rotating object.
here's the code
<
 public class Shooting : MonoBehaviour {
 public Transform blasterTrans;
 public Rigidbody rb;
 public bool bulletMoving;
 public float bulletSpeed;
void Start () {
}
void Update () {
    if (Input.GetKeyDown("z"))
     {
         Fire();
     }
     if(bulletMoving == true)
     {
         transform.Translate(0, 0, bulletSpeed * Time.deltaTime);
     }
}
 public void Fire()
 {
     transform.Rotate(0, 0, 0);
     transform.position = (new Vector3(blasterTrans.position.x, blasterTrans.position.y, blasterTrans.position.z));
     transform.Rotate(new Vector3(blasterTrans.eulerAngles.x, blasterTrans.eulerAngles.y, blasterTrans.eulerAngles.z));
     bulletMoving = true;
 }
}
               Comment
              
 
               
              Answer by MT369MT · Jun 18, 2018 at 06:18 PM
Hi, this should work:
     public void Fire()
     {
         transform.position = blasterTrans.position;
         transform.rotation = blasterTrans.rotation;
         bulletMoving = true;
     }
Thank you! This worked for me, I really appreciate it.
Your answer
 
 
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