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Disabling colliders in Terrain Trees?
Hi,
I gather that in Terrain trees, we need to place a capsule collider for the trunk of a tree if we don't want to pass thru it.. Also, the billboarding actually disabled the tree and replaces with a 2D image after some distance..
Will billboarding also disable the colliders?
What is the impact of having few hundreds of colliders in a (fairly large, single piece) terain?
Can I add a script to the trees with colliders, that they disable the colliders if they are not very close to the character? Will it be a performance improvement?
(Sorry,I have the personal edition.. No profiler..)
Thanks & Regards Rajesh
Answer by getyour411 · Jul 22, 2015 at 12:26 AM
Billboard instance will disable collider, not positive on that but I think it does.
No real impact.
Not in the conventional sense, please search UA for thread 'How do I interact with Terrain Trees' or similar posts.