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Question by Avash · Nov 14, 2014 at 01:27 PM · c#functionontriggerenter

Collider doesn't transfer to function

http://pastebin.com/VXVKZQKF http://pastebin.com/ZfwiCKWw http://pastebin.com/ug1meFUR GridTrigger.cs

Collider assigned in GridTrigger's OnTriggerEnter doesn't transfer to isTriggered function. Why?

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Answer by JCprogrammer · Nov 15, 2014 at 08:49 AM

It depends.

One of the scenarios i had same as yours was that i Expected a gameobject with no Rigidbody attached to it, trigger my Trigger object's OnTriggerEnter Function.

http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter.html

as the reference above says, you have to have at least one of your objects carrying a rigidbody Component, in order to trigger your OnTriggerEnter function.

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avatar image Avash · Nov 15, 2014 at 10:01 AM 0
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Can the rigidbody be kinematic?

avatar image JCprogrammer · Nov 15, 2014 at 10:30 AM 0
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yes it can. link below will help you better understand the story of collision detection: http://docs.unity3d.com/$$anonymous$$anual/CollidersOverview.html

avatar image Avash · Nov 16, 2014 at 04:54 PM 0
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Now collider is always null. :(

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