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Question by tatsuya-kida · Oct 21, 2019 at 05:58 AM · iosnetwork

UnityWebRequest freeze when use it on iOS + local network.

I'm running code that sends a simple GET request at regular intervals.


 UnityWebRequest _request;

 using (_request = UnityWebRequest.Get(targetUrl))
 {
     _request.timeout = TIMEOUT; 
     await _request.SendWebRequest();

     if (_request.isNetworkError || _request.isHttpError)
     {
         Debug.Log("Scan Network Error");
     }
     else
     {
         Debug.Log("Scan Network Sucess : " + _request.downloadHandler.text);
     }
 }


I encountered the following issue.

  • Happens after launching the app for about 5 hours.

  • But maybe 0.1% UnityWebRequest freezes. There is no response, no timeout error.

  • After more than 5 min, I manually run _request.Abort() , UnityWebRequest returns a timeout error.

  • I encounter this issue about once a day.

  • After this error has occurred, If I send a similar GET request, there is no response and no error will be returned. I should re-boot my app.


My environment is below.

  • Unity 2019.2.6f1

  • iPad Pro 12.9 (third generation)

  • iOS 13.1

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Answer by tatsuya-kida · Oct 22, 2019 at 10:34 AM

I think this freeze happens every 5 hours after launching the app.

It's nothing related to the number of requests.

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avatar image tatsuya-kida · Oct 23, 2019 at 01:23 AM 0
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I think this happens in local network.

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