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Question by panorama · Sep 13, 2011 at 10:21 PM · iosnetworkdamage

Damage does not receive on my Tank[Network]

Hi I'm got a problem with Network When i hit to object HP not decease and this is picture of component in my Tank http://cl.ly/1y0Y2W0l1g3k2d011425 I use plugin with uLink and got some problems any body who know about that please me I'm so very serious about this problems :(

Thanks for read and reply

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avatar image syclamoth · Sep 14, 2011 at 04:00 AM 0
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Ok, a screenshot of your component viewer window with ALL THE CO$$anonymous$$PONENTS $$anonymous$$INI$$anonymous$$ISED doesn't really help here. The problem you want solved is probably fairly complex, and I need more information before I can really help you here. If you really are serious about this problem, tell us more!

avatar image panorama · Sep 14, 2011 at 08:08 AM 0
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http://panorama-unityth.blogspot.com/2011/09/code-player.html

Thisis my code of Player

avatar image panorama · Sep 14, 2011 at 08:10 AM 0
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http://panorama-unityth.blogspot.com/2011/09/code-machinegun.html

This is my code of $$anonymous$$achine Gun

avatar image panorama · Sep 14, 2011 at 10:50 AM 0
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Anybody Help!

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Answer by roamcel · Sep 14, 2011 at 05:24 AM

Since I suppose this is working correctly locally, what you're dealing with is certainly difficult to explain, but in short: you are handling incorrectly the client-server communication.

Basically, assure that you have RPC functions set in all the scripts that communicate over the network, and assure that the objects they're attached to have networkviews.

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