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Cannot Build for iOS Platform
Hello
When we try to build a package for iOS we get the following error
Failed running /Applications/Unity (5.5.3f1)/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe --api NET_2_0_Subset -out "/Users/MacbookPro/Desktop/RGK1.6.Source/Temp/StagingArea/Data/Managed/tempStrip" -l none -c link -b False -x "/Applications/Unity (5.5.3f1)/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -f "/Applications/Unity (5.5.3f1)/Unity.app/Contents/il2cpp/LinkerDescriptors" -x
Exception: /Applications/Unity (5.5.3f1)/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
Does anyone know how to solve this?
Thank you in advance.
Are you using incompatible DLLs? (32 bit while building 64 bit?) Is there some more to the error message? A passage you didn't post about a missing file or something?
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