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Question by
dahc2332 · Apr 18, 2012 at 01:30 AM ·
c#animationcharactercontroller
Stopping the Character Controller
I am using the island demo as a template for my game. I have created an animation for the first person prefab I have and I am using the CharacterController and The Mouse Look. These scripts are both written in C#. How do I stop the scripts from starting until the animation is completed?
Comment
You can make the scripts disabled when you first run the game, and then enable them after a 'waitForSeconds' based coroutine running simultaneously with the animation.