Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JackBrown · Dec 09, 2012 at 08:58 PM · camerarotationgamehelicopter

Rotating a camera when RMB is held down.

This is the code that I have so far (for a helicopter game).

 var starty : float;
 var startx : float;
 var startz : float;
 
 if(Input.GetKeyDown("mouse 1")){
         starty = gameObject.transform.localRotation.y;
         startx = gameObject.transform.localRotation.x;
         startz = gameObject.transform.localRotation.z;
     }
     if(Input.GetKey("mouse 1")){
         Screen.lockCursor = true;
         gameObject.transform.rotation.y = gameObject.transform.rotation.y -(Input.GetAxis("Mouse X")/40);
     }
     if(Input.GetKeyUp("mouse 1")){
         gameObject.transform.localRotation.y = starty;
         gameObject.transform.localRotation.x = startx;
         gameObject.transform.localRotation.z = startz;
     }

It just doesnt seem to return the camera to the same position as it was when RMB was pressed, just some random position that is a few pixels away. So my question is, can anyone see what is wrong? :S

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Dec 11, 2012 at 06:57 AM 0
Share

is this script directly on the camera, or the parent of the camera? There is no modification to transform.position here, so the only way would be if the camera is not at (0,0,0) to the parent object (that I can imagine what is happening here). Do you move the camera anywhere while the R$$anonymous$$B is pressed?

avatar image JackBrown · Dec 11, 2012 at 07:35 PM 0
Share

the camera is added to a helocopter cockpit model that i have, when you hold the button, i wish for the player to be able to "look around" as it were... The camera is inside a parent object (the helicopter) to make sure that it stays inside the cockpit,

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to force camera rotation? 1 Answer

Constance Force Rotation not transferring to child object. How to fix? 0 Answers

The solution with camera rotation which is used in most strategic games 1 Answer

Rotate camera 1 Answer

Smooth Follow Camera Rotate on Z-Axis? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges