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Question by Monops · Feb 07, 2012 at 11:59 PM · shadercustom-shader

Extend SurfaceOutput or send additional parameters to the light model

Is there a way to extend "SurfaceOutput" writing a custom light model? If not, is there a way to send the light model additional parameter?

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Answer by ScroodgeM · Jul 19, 2012 at 06:59 PM

  1. declare a property in CGPROGRAM block (also like external parameters from shader)

    1. assign a value in 'surf' method

    2. read a value in lighting model

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