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This question was closed Jul 29, 2014 at 10:03 AM by Kiwasi for the following reason:

Duplicate Question

avatar image
0
Question by Zarpar1 · Jul 29, 2014 at 09:32 AM · terrainperlin noisenoisecubes

Perlin Noise only works in a single axis?

I've been messing around with perlin noise and meshes to create procedural terrain. It didn't work properly so I copied the code from a tutorial here in order to better visualise it. The same problem reoccurs, as shown in the pictures below (his then mine). Have they changed how the perlin noise function works in Unity? Thanks.

Tutoral Mine

My Code:

 #pragma strict
 var size : int = 10;
 var cube : GameObject;
 var scale : float = 6.5;
 var move : boolean = false;
 
 function Start () {
     for(var x=0;x<size;x++){
         for(var z=0;z<size;z++){
             var c = Instantiate(cube, Vector3(x,0,z),Quaternion.identity);
             c.transform.parent = transform;    
         }
     }
     for(var child:Transform in transform){
         var height = Mathf.PerlinNoise(child.transform.position.x/scale,child.transform.position.y/scale);
         child.renderer.material.color = Color(height,height,height,height);
     }
 }
 
 function Update () {
     for(var child:Transform in transform){
         var height = Mathf.PerlinNoise(child.transform.position.x/scale,child.transform.position.y/scale);
         child.renderer.material.color = Color(height,height,height,height);
     }
     if(move == true){
         for(var child:Transform in transform){
             height = Mathf.PerlinNoise(child.transform.position.x/scale,child.transform.position.y/scale);
             child.transform.position.y = height;
         }
     }
 }


screenshot 2014-07-29 10.11.12.png (343.8 kB)
screenshot 2014-07-29 10.09.37.png (21.9 kB)
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