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Instantiated objects does not appear on clients when connecting
When a client connects to a server, the client player is visible to the server, but the server player is not visible to the client (but any action is visible, such as shooting, or bumping into the other player). I assume that the same will happen if more client connects.
Any idea why this would happen? I though Unity would handle such things automagicly.
It's a non-dedicated server. So the server initializes like it was a regular client, without using the client interface class. But maybe you are on to something here...
Answer by GeirGrusom_Legacy1 · Nov 13, 2010 at 08:49 AM
I fixed this by waiting for all players to join before starting the game. I saw some post on the forum that claimed Unity does not support open servers out of the box.
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