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I have a question in official documentation. Capsule Collider 2D
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A known issue in physics engines (including Box 2D) is that moving across multiple colliders, even colliders that are perfectly aligned numerically, causes one or both of the colliders to register a collision between the two colliders. This can cause the collider to slow down or stop.
link: https://docs.unity3d.com/Manual/class-CapsuleCollider2D.html what does it mean? I am a newbie。
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