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Hitbox box collider is not following the sword
Hi i'm still trying to figure out why the box collider is not in the weapon position or following when the box collider is attached to the gameobject.
Here are some screenshots
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Is it using skinned mesh renderer? The collider should be placed on the bone of the model with it's local pivot aligned to the hands.
Your answer
![](https://koobas.hobune.stream/wayback/20220612140748im_/https://answers.unity.com/themes/thub/images/avi.jpg)