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Question by Artomix · Jul 06, 2014 at 11:47 AM · errorapplication.loadlevel

Application.LoadLevel error

Hi! I am making a Pong game for a school project, and I have a script that when you press a button, the ball resets. Everything works just fine, but if I switch my platform to android, and I tap the reset button on my android device, nothing happens. But if I click the button on my PC, it works. After I click the button on the PC, it works on my android device too! I think the problem is in the Application.LoadLevel line in a other script. I dont know what the problem is, and I could really use some help.

My script:

 #pragma strict
 
  static var playerScore01 : int = 0;
  static var playerScore02 : int = 0;
 
      var theSkin : GUISkin;
 
      var theBall : Transform;
 
 function Start () {
     theBall = GameObject.FindGameObjectWithTag ("Ball").transform;
 }
 
  static function Score (wallName : String) {
     if (wallName == "rightWall")
     {
         playerScore01 += 1;
     }
     else {
         playerScore02 += 1;
     }
         if (playerScore01 == 10) {
         
             Application.LoadLevel("OrangeWins");
             
             Debug.Log("OrangeWins");
         }
         if (playerScore02 == 10) {
         
             Application.LoadLevel("OrangeWins");
             
             Debug.Log("PurpleWins");
         
         }
         if (Application.LoadLevel == true) {
             playerScore01 = 0;
             playerScore02 = 0;
             
         
             
         
         }
     Debug.Log("Player Score 1 is" + playerScore01);
     Debug.Log("Player Score 2 is" + playerScore02);
     
         
         
 }
 
      function OnGUI () {
     if (Input.GetMouseButton) {
         GUI.skin = theSkin;
         GUI.Label ( new Rect (Screen.width/2-150-18, 20, 100, 100), "" + playerScore01);
         GUI.Label ( new Rect (Screen.width/2+150-18, 20, 100, 100), "" + playerScore02);
     
     
     
     if (GUI.Button ( new Rect (Screen.width/2-121/2, 35, 121, 53), "RESET")) {
         playerScore01 = 0;
         playerScore02 = 0;
         
         theBall.gameObject.SendMessage ("ResetBall");
     }
         
 }
 }
 
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Answer by vmachupalli · Jul 06, 2014 at 12:19 PM

I am assuming that you have added all the levels to the build settings.

Possible chances :

  • Level number mismatch.

  • Error while sending or receiving the message.

  • Porting may be improper due to some warnings.

Please provide the exact error which you see in the stack trace?

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