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Question by
sark12500 · Feb 07, 2012 at 06:13 AM ·
instantiateaudioaudiosourceaudioclip
one clip at different AudioSource
How can I use one clip at different AudioSource??
I get a audioClip by WWW. And I try to Instantiate that.
But.. The following script doesn't work!
AudioClip sndIDClip = GameData.GetSingleton().SoundSetting.GetAudioParamByID( soundID ).m_audioClip;
AudioClip sndIDClipCopy = (AudioClip)GameObject.Instantiate( sndIDClip );
AudioSource.PlayClipAtPoint( sndIDClipCopy, position );
How can I do ???
Comment
What's wrong with just skipping the middle line, and just using
AudioSource.PlayClipAtPoint( sndIDClip, position );
at the end? Instantiate won't work for AudioClip type objects.
Your answer