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Question by jman12 · Jul 23, 2013 at 04:38 PM · rpgnpc

Help with NPC interact script

Hello, I am a newbie at coding so please bare with me. I followed a tutorial on cg cookie on how to create a npc interact script in unity, and it works for the most part, but when I enter the collider of the npc it does not show the first line of text. But if I hit Ctrl, then if moves on the the second, then the third, then the fourth, etc. How to I make it so that the first line of text appears when I enter the collider of the npc? Also something I would like help with. How would you make it so that the npc asks questions and lets you answer using Yes or no, and then responds to you accordingly. Thank you. Here is the script for the npc:

 var talkTextGUI:GUIText;
 var talkLines:String[];
 var textScrollSpeed:int;
 
 private var talking:boolean;
 private var textIsScrolling:boolean;
 private var playerScript:ThirdPersonController;
 private var currentLine:int;
 
 function OnTriggerEnter(col:Collider){
     if (col.tag == "Player"){
         playerScript = col.GetComponent(ThirdPersonController);
         Debug.Log(playerScript);
         talking = true;
         currentLine = 0;
         //talkTextGUI.text = talkLines[currentLine]; //STATIC
         playerScript.enabled = false;
         col.animation.CrossFade("idle");
     }
 }
 
 function Update () {
     if(talking)
         if(Input.GetButtonDown("Ctrl")){
             if(textIsScrolling){
                 //display full line
                 talkTextGUI.text = talkLines[currentLine];
                 textIsScrolling = false;
         
         }
         else{
             //display next line
             if(currentLine < talkLines.Length - 1){
                 currentLine++;
                 //talkTextGUI.text = talkLines[currentLine]; //STATIC
                  startScrolling();
              }
              else{
                  currentLine = 0;
                  talkTextGUI.text = "";
                  talking = false;
                  playerScript.enabled = true;
              }
              
          }
  
     }
  
 }
 
  function startScrolling(){
      textIsScrolling = true;
      var startLine:int = currentLine;
      var displayText:String = "";
      
      for(var i:int = 0; i < talkLines[currentLine].Length; i++){
          if(textIsScrolling && currentLine == startLine){
              displayText += talkLines[currentLine][i];
              talkTextGUI.text = displayText;
              yield WaitForSeconds(1/ textScrollSpeed);
   
          }
          else{
              return;
          }
          
      }
  }



Here is the Level Manager script:

 var talkTextGUI:GUIText;
 var edgeMarginPercentage:int;
 function Start () {
 var edgeMargin:int = (Screen.width/100) * edgeMarginPercentage;
 talkTextGUI.pixelOffset.x = edgeMargin;
 talkTextGUI.pixelOffset.y = edgeMargin;
 } 
 
 function Update () {
 
 }
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