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               Question by 
               Ngoadam123 · Mar 12, 2014 at 04:23 PM · 
                animationspeedcalculation  
              
 
              How to calculate speed without rigid body
How can I calculate speed without a rigid body? I am using this so if the character reaches a certain speed it will make the model crossfade into a animation.
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              Speed is just change in position divided by time, so, if you know your character is a position A at time a, and position B at time b, then speed is (B-A)/(b-a). But that's basic maths, so I assume you have a more complicated question?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                