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AssetBundle and iPhone AppStore
Hi,
I found lot of information regarding AssetBundle for unity pro but I can't find a direct answer to this question:
Is it possible to use AssetBundle in order to create expansion pack (more levels for example, no code) delivered using App Store. I don't want to use any kind in-game up-sell or in-game downloads. What I really need is to have a separate AppStore purchase which gives additional levels to the user.
My concern is that the main app won't be able to read additional pack's files because apps are typically sandboxed for security... if that makes sens
Thank you very much !
Mat
Answer by spinaljack · Oct 15, 2010 at 06:54 PM
You can download new assets on the iPhone but not as a separate app store purchase, you have to do it from in-game
So I would need to setup "In App Purchase" and build my own backend to supply additional content ? Is it possible to give user new content using an App Store software update (free new content bundled as AssetBundle) ?
Updates are whole files, no patching allowed and it'll be for everyone so can't be as paid DLC. You can use asset bundles to download more content from your own server but that's got to be programmed by you.