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Question by john1995 · Dec 07, 2016 at 11:14 AM · c#scalegameobjectspointslines

How to create a script for dynamic 2d sprite object that is controlled by 2 vector points?

HI, I need help with a script that is run in the update function that is able to control the length , position and rotation of the line (gameobject) that is controlled by 2 points. Basically I have 3 gameobjects tow represent points in 2d and a third one that acts like a line between the points in 2D. I have the algorithm for position

line.transform.position = (point1 + point2) / 2f;

I need algorithm for rotation and scale. I dont want to mess with the z axis for rotation as it would complicate my scene .

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Answer by UnityCoach · Dec 07, 2016 at 12:22 PM

For the scale, if your line object has a nominal length of 1 on X, you can already scale x by the distance between the two points.

For the rotation, you could use LookAt methods, but math is so much more fun :)

Here goes :

 using UnityEngine;
 using System.Collections;
 
 public class LineTransforms : MonoBehaviour
 {
     public Transform pointA;
     public Transform pointB;
 
     private Vector3 scale;
     private Quaternion rotation;
 
     void Start ()
     {
         scale = transform.localScale;
     }
 
     void Update ()
     {
         scale.x = Vector2.Distance(pointA.position, pointB.position);
         transform.localScale = scale;
 
         float angle = Mathf.Atan2(pointB.position.y - pointA.position.y, pointB.position.x - pointA.position.x);
         rotation = Quaternion.Euler(0, 0, angle*Mathf.Rad2Deg);
         transform.rotation = rotation;
 
         transform.position = (pointA.position + pointB.position)/2f;
     }
 }
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