Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Gawee08 · Aug 06, 2017 at 08:46 AM · c#unity 53dboolunexpected-symbol

Unexpected Symbol 'public'

I just need a bit of help with my script. Everything is fine but I've put a public bool in a region and it comes up with a compiling error which says "Assets/Standard Assets/Scripts/MousePoint.cs(83,1): error CS1525: Unexpected symbol `public'".

Here is my script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MousePoint : MonoBehaviour {
 
     RaycastHit hit;
 
     public GameObject Target;
     public static GameObject CurrentlySelectedUnit;
 
     private static Vector3 mouseDownPoint;
 
     void Awake()
     {
         mouseDownPoint = Vector3.zero;
     }
     
     // Update is called once per frame
     void Update () 
     {
 
         Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 
         if (Physics.Raycast (ray, out hit, Mathf.Infinity)) {
             //Store point at mouse button down
             if (Input.GetMouseButtonDown (0)) {
                 mouseDownPoint = hit.point;
             }
 
             if (hit.collider.name == "TerrainMain") {
 
                 //When we click the right mouse button, instantiate target
                 if (Input.GetMouseButtonDown (1)) {
                     GameObject TargetObj = Instantiate (Target, hit.point, Quaternion.identity) as GameObject;
                     TargetObj.name = "Target Instantiated";
 
                 } else if (Input.GetMouseButtonUp (0) && DidUserClickLeftMouse (mouseDownPoint))
                     DeselectGameObjectIfSelected ();
                 
             } //End of the terrain
 
             else { 
 
                 //Hitting other objects
                 if (Input.GetMouseButtonUp (0) && DidUserClickLeftMouse (mouseDownPoint)) {
                     //Is the user hitting a unit?
                     if (hit.collider.transform.FindChild ("Selected")) {
                         //Found a unit we can select
                         Debug.Log ("Found a unit!");
 
                         //Are we selecting a different object?
                         if (CurrentlySelectedUnit != hit.collider.gameObject) {
                             //Activate the selector
                             GameObject SelectedObj = hit.collider.transform.FindChild ("Selected").gameObject;
                             SelectedObj.active = true;
 
                             //Deactivate the currently selected objects selector
                             if (CurrentlySelectedUnit != null)
                                 CurrentlySelectedUnit.transform.FindChild ("Selected").GameObject.active = false;
 
                             //Replace currently selected unit
                             CurrentlySelectedUnit = hit.collider.gameObject;
                         }
 
                     } else {
                         //If this object is not a unit
                         DeselectGameObjectIfSelected ();
                     }
 
                 }
 
             }
      
         } else {
      if (Input.GetMouseButtonDown (0) && DidUserClickLeftMouse ())
                 DeselectGameObjectIfSelected ();
         }
     
 
     #region Helper function
     //Check if a user clicked mouse
     public bool DidUserClickLeftMouse(Vector3 hitPoint)
     {
         float clickZone = 1.3f;
 
          if(
             (mouseDownPoint.x < hitPoint.x + clickZone && mouseDownPoint.x > hitPoint.x - clickZone) &&
             (mouseDownPoint.y < hitPoint.y + clickZone && mouseDownPoint.y > hitPoint.y - clickZone) &&
             (mouseDownPoint.z < hitPoint.z + clickZone && mouseDownPoint.z > hitPoint.z - clickZone)
             )
             return true; else return false;
     }
 
     //Deselects gameobject if selected
     public static void DeselectGameObjectIfSelected()
     {
         if (CurrentlySelectedUnit != null) 
         {
             CurrentlySelectedUnit.transform.Find ("Selected").gameObject.active = false;
             CurrentlySelectedUnit = null;
         }
     }
 
     #endregion    
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by ShadyProductions · Aug 06, 2017 at 09:07 AM

You are missing an } to close Update()

          } else {
       if (Input.GetMouseButtonDown (0) && DidUserClickLeftMouse ())
                  DeselectGameObjectIfSelected ();
          }
 }

This is a common issue, and shouldn't be hard to see. I wonder if you copied all of this code..

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Gawee08 · Aug 06, 2017 at 09:10 AM 0
Share

Oh, thanks! After that's fixed though, now I have an error saying

 Assets/Standard Assets/Scripts/$$anonymous$$ousePoint.cs(75,7): error CS1519: Unexpected symbol `else' in class, struct, or interface member declaration

and

 Assets/Standard Assets/Scripts/$$anonymous$$ousePoint.cs(75,9): error CS9010: Primary constructor body is not allowed



avatar image ShadyProductions Gawee08 · Aug 06, 2017 at 09:12 AM 0
Share

make sure you put the } correctly.

avatar image Gawee08 ShadyProductions · Aug 06, 2017 at 09:13 AM 0
Share

Got it, accidently put it in the wrong else statement. Thanks again.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

392 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Removing instantiated objects?? 1 Answer

How to move 3D character with acceleration and deceleration and face in direction of movement 0 Answers

Door animation bugs and stays open unity 3D 0 Answers

How can I rotate my player with a Joystick? 0 Answers

Generate x,y,z coordinate for vehicles path 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges