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Question by JOrdy · Feb 05, 2012 at 07:03 PM · nullreferenceexceptiongui-button

NullReferenceException | Enable/Disable problem

Hello, I have the following script to enable and disable a gameobject. The first click on the button is ok: the gameobject dissapears. But after the second click I get this error:

NullReferenceException Buttonscript.OnGUI () (at Assets/Myscript.js:5)

This is my script:

 function OnGUI(){
 
     if(GUI.Button(Rect(20,20,50,25), "Click it!")){
         var object_1=GameObject.Find("myObject");
         object_1.SetActiveRecursively(!object_1.active);
     }
 
 }

Thanks!

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avatar image SisterKy · Feb 05, 2012 at 07:12 PM 0
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please indent code with 4 spaces each line, mark the code and hit the 01001-button or use htlm tags for better readability, thank you. [I know UnityAnswers formatting-instructions SUC$$anonymous$$]

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Answer by SisterKy · Feb 05, 2012 at 07:12 PM

Not sure, but I think you can't find inactive Objects.
Won't the object stay paired with the button or why do you have to do a new search each time you click it? This is also not good performance-wise (Finds are quite expensive operations)

Edit. Just as I said, put the Find in function Start; here's the full script. I hope this works...

 var object_1 : GameObject;

 function Start(){
     object_1=GameObject.Find("myObject");
 }
 
 function OnGUI(){
     if(GUI.Button(Rect(20,20,50,25), "Click it!")){
        object_1.SetActiveRecursively(!object_1.active);
     }
 }
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avatar image JOrdy · Feb 05, 2012 at 07:17 PM 0
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Thanks, so what should I change? I'm a noob, so I don't know where to start;-)

avatar image SisterKy · Feb 05, 2012 at 07:32 PM 0
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Uuh... Ok, let's make a deal; effort for effort. ;)
I'll tell you what to change if you fix your formatting in your question.
the edit button is very small at the lower left of your post.

avatar image JOrdy · Feb 05, 2012 at 07:53 PM 0
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ok:D, I changed it;-)

avatar image SisterKy · Feb 05, 2012 at 07:59 PM 0
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Ok, so did I; edited my answer. Hope this does the trick...

avatar image JOrdy · Feb 05, 2012 at 08:06 PM 0
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Thanks, but: Assets/$$anonymous$$yscript.js(7,17): BCE0005: $$anonymous$$ identifier: 'object_1'.

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