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Models with black contour
Hi !
I'm using 3Ds Max. I tried to import some furniture models using Bake Texture and V-Ray into Unity, but those models appeared in Unity with black contours all over places. That's really ugly ! Please show me how to fix this problem ! Thank you very much !
http://img816.imageshack.us/img816/6807/110401blackline.jpg
This is the link to show you what I mean !
Answer by burgunfaust · Apr 22, 2011 at 01:19 PM
Texture baking doesn't always handle uv edges properly. You should just be able to edit the texture edges with photoshop or something.
Answer by synapsemassage · Apr 22, 2011 at 02:24 PM
Might be also mipmapping with scaling of textures to different sizes and/or lack of texture padding. You could switch off Mipmap or fill the empty (black) space/gaps between texture/UVs patches with correct color values. A good plugin for photoshop that does this is flaming pear's solidify (google it). It interpolates the colors of the texture patches.
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