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PhysX point in a plane joint constraint
I have created a tracked vehicle by modifying one of PhysXs SDK examples and I would like to re-create it in Unity. The only problem is that I need to use the NxPointInPlaneJoint constraint which doesn't seem to be exposed in Unity, as far as I can tell. Does anyone know of a way to create a point in a plane joint constraint?
Answer by Peter G · Nov 10, 2010 at 08:16 PM
I'm not exactly sure what a point-in-plane joint is, but I would recommend starting with a configurable joint. It exposes all the properties of joints in Unity so it is definitely the best place to start.
Judging from the name, it sounds like it is a joint where the motion has been constrained to 2 axis-again, just a guess- then you would want to look into setting the motion properties to locked and or limited.
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