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Question by Sahil-Ramani · Feb 05, 2012 at 09:12 AM · inputunity 3.5

Input.GetRotation and Input.GetPosition on Unity 3.5

So I downloaded Unity 3.5 Dev Preview, and it turns out these 2 undocumented functions have been deprecated, and the message that appears is "use ps3 move API instead".

I have 2 questions :

  1. Is there a replacement function for this? Something i can use in place of these?

  2. What is the PS3 move api? Is there any documentation for that?

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avatar image Eric5h5 · Feb 05, 2012 at 09:16 AM 0
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If you actually bought a Unity PS3 license, you don't need to ask here.

avatar image Sahil-Ramani · Feb 05, 2012 at 02:10 PM 0
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Here's the thing, I havent. I just have the standard Unity 3.5 dev preview... but where anytime I use these functions in Input class, I'm thrown this error.

avatar image syclamoth · Feb 05, 2012 at 02:12 PM 0
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What do you expect those functions to do? As you say, they're undocumented, so I'm not familiar with them.

avatar image Sahil-Ramani · Feb 05, 2012 at 02:16 PM 0
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I'm using OpenNI for kinect integration of unity, and this is used in their APIs. Since Unity 3.5 isn't official yet, I don't think I can ask them, so I figured I could ask for a temporary solution.

avatar image syclamoth · Feb 05, 2012 at 02:17 PM 0
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Ok. Also, please stop posting comments as answers.

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Answer by aylwinlo · Feb 14, 2012 at 11:11 PM

I had the same problem. Just to see if I could get away with it, I made these changes and got the project to compile and run properly. I'm not sure if it will be useful in all cases, though.

 /// simply called the regular input
 /// @param deviceID see Input reference
 /// @return see Input reference
 public Quaternion GetRotation(int deviceID)
 {
   //        return Input.GetRotation(deviceID);
     return Quaternion.Euler(Vector3.zero);
 }

 /// simply called the regular input
 /// @param deviceID see Input reference
 /// @return see Input reference
 public Vector3 GetPosition(int deviceID)
 {
   //        return Input.GetPosition(deviceID);
     return Vector3.zero;
 }
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Answer by koichisenada · Mar 25, 2012 at 02:39 PM

I have asked the same question at the official forums of OpenNI community. The answer that I have received there offers to remove both methods from the NIIput.cs file.

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