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Question by mc8 · May 07, 2014 at 12:34 PM · texturesphereprojector

Projector on sphere creating extra lines

I have a sphere which uses a script to reverse the winding and colour it white on the inside. I am then using a projector to project a texture onto it. The texture is an orange circle on a black background, and it ends up making the whole sphere black with orange lines emitting from the texture around the sphere, looks like North South East West lines.

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Answer by DMGregory · May 07, 2014 at 10:18 PM

Probably due to texture clamping. Wherever the orange circle touches the outside row/column of pixels, that final outside edge gets repeated for every texel beyond the texture area.

Inset the circle in your texture so it has a row of black (or transparent) pixels all around the outside of the image, and the extra lines should disappear.

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avatar image mc8 · May 08, 2014 at 01:04 PM 0
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Thank you!

avatar image DMGregory · Jun 01, 2014 at 06:04 AM 0
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Would you consider marking the answer "Accepted" if it solved your problem? It's generally good etiquette, as a way of marking useful answers for future users to find.

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Answer by gsmetzer · Jan 24, 2017 at 11:12 PM

I opened up the shader file for the projector and deleted the line //Offset -1, -1 It cleared up all the black lines for me. Hope that helps someone.

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