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Question by JOrdy · Feb 04, 2012 at 11:19 PM · buttontogglegui-buttonvisibility

How to toggle GameObject visibility?

Hi, I have the following code:

 function OnGUI(){
 
     if(GUI.Button(Rect(10,10,50,30), "Button1")){
         var object1=GameObject.Find("An object");
         object1.SetActiveRecursively(true);
     }
 
 }

But every time I click the button it should show/hide/show/hide. How can I do this? What I tried:

 function OnGUI(){
 
     if(GUI.Button(Rect(10,10,50,30), "Button1")){
         var object1=GameObject.Find("An object");
         if(!object1){
             object1.SetActiveRecursively(true);
         }else{
             object1.SetActiveRecursively(false);
         }
     }
 
 }

Thanks for the help!

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Answer by Berenger · Feb 04, 2012 at 11:23 PM

This is because SetActiveRecursively(false) does not set the variable object1 to null, you would have an exception otherwise. Try that :

 if( /* blabla button */ )
    object1.SetActiveRecursively( !object1.active );

Also, find that object once and for all in you Start function. It's a slow process, you don't want to run it each time.

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avatar image JOrdy · Feb 05, 2012 at 02:03 PM 0
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Thanks, this is my code now: function OnGUI(){

 if(GUI.Button(Rect(10,10,180,20), "Landbouwers uitbreiding")){
     var object1=GameObject.Find("Landbouwers mess");
     print(object1.active);
     object1.SetActiveRecursively(!object1.active);
 }

}

But I get this error:

NullReferenceException Switch_script.OnGUI () (at Assets/Switch_script.js:5)

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