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Question by GamingDaily · Aug 10, 2012 at 03:33 AM · guibuttonobjectspawn

Spawn Object On Gui (button Press)

So im trying to figure out when I left click my Gui button that it will spawn the object the Gui tells it to spawn. a Script that "When it recives a left button click" it runs "Spawn Object (Name)

I have my own system put in of Object ID List,

 var House : GameObject;
 
 function Update() {
     if(Input.GetButtonUp("Jump"))
         Instantiate(House, transform.position, transform.rotation);
 }

Please help thank you :)

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Answer by Glinny · Aug 10, 2012 at 11:53 AM

Try this on for size; var House : GameObject function Update(){ if(Input.GetButtonup("KeyCode.Space)){ Instantiate(House,transform.position,transform.rotation.

I think this'll work but don't have Unity here to try it with

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Answer by NiklasBorglund · Aug 10, 2012 at 11:53 AM

I'm not sure I understand exactly what you mean, but If you want an object to spawn whenever you left click anywhere on the screen - you could just do a check id the left mouse button is clicked.

 function Update() 
 {
     if(Input.GetMouseButtonDown(0))
     {
         Instantiate(House, transform.position, transform.rotation);
     }
 }

Otherwise, If you want to spawn an object when you click on something(like a button), it's basically the same procedure - you just put the code elsewhere. You can find some good documentation of the Unity GUI-system here.

In the code you have there, If you haven't changed any values in the Input Manager and initialized everything correctly - an object would spawn if you press space.

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