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Question by H3core · Jan 03, 2013 at 01:02 PM · 2dgrid

2D Game Visual Grid to Place Objects

Hi, im currently working on a 2D game where the player has an a few objects he can select and move around in the level. Now i want him to be able to move them while snapped to visible grid on screen. How do i go on about doing this?

I have some ideas about translating the objects around, but how do i make them snap to points? How do i create a visible grid on screen?

Thanks in advance Unity Community :)

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Answer by Piflik · Jan 03, 2013 at 01:49 PM

You can compute the grid-positions with an integer division by the grid width. When the player lets go of the object you can then snap it to the nearest grid position:

Example:

 Vector3 temp = transform.position;
 
 temp.x = (int)(temp.x / gridWidth) * gridWidth;
 temp.y = (int)(temp.y / gridHeight) * gridHeight;
 temp.z = 0;
 
 transform.position = temp;

The visible grid would probably be a simple GUITexture.

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avatar image H3core · Jan 03, 2013 at 02:56 PM 0
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Thank You, i will give it a try and come back to you on it :)

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Answer by ben.hartmann · Jan 10, 2013 at 08:46 PM

Hey,

did Philipps answer help you out? I'm trying to make a tile based grid to, if its realy just a Guitexture i lost some hours googling :)

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