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textures vs textureless
what would resoult in better performence? not using textures at all or using textures (multibale textures)?
Answer by unitygamer · Oct 21, 2014 at 06:08 PM
- textureless is faster but... 
- textureless in your case: default texture is assigned if you are facing performance issues using textures ,you can optimise by 
- using a texture atlas as textured objects look better ;) for example this and this uses a single material mostly 
- using vertex colours. 
- and if you have the models export it as a single mesh from your 3d program uv mapped to your texture atlas 
- but still in the end depends on the style of your game if you really want no textures 
Answer by mwbranna · Oct 21, 2014 at 05:17 PM
Not using textures will provide a slight performance boost but a more noticeable video memory usage savings. Your game will have to be highly stylized to avoid using textures because in most games a ton of the detail comes through textures.
If you aren't already pushing your max gfx memory or if CPU is your bottleneck then you probably wouldn't even notice a difference.
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