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Question by Thorn Blackstar · Feb 04, 2012 at 06:09 PM · camera2dzoomorthographic

Dynamic Orthagraphic Camera Zoom

So im working on a 2d 2player student project, we are trying to have a camera that tracks both players. Atm ive worked out how to keep the cam in the middle of the players but as for the cam distance its been a little tricky trying to work it out. the code isent the most elegant so far but it does the job

var player1 : Transform; var player2 : Transform;

function Update () { var sum1 : float; var sum2 : float; var sum3 : float; var sum4 : float;

 sum1 = player1.position.x + player2.position.x;
 sum2 = sum1 / 2;
 transform.position.x = sum2;
 
 sum3 = player1.position.z + player2.position.z;
 sum4 = sum3 / 2;
 transform.position.z = sum4;

}

If someone could point me in the right direction it would be much appreciated

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Answer by J8Ptt · Feb 04, 2012 at 10:58 PM

One of the ways you can use to do that can be using the distance between both players to calculate the camera's y position.

I just added the following to your code:

transform.position.y = Vector3.Distance(player1.position, player2.position) * 0.75;

and it looked like it may be what you need (the "* 0.75" is a value that you'll probably wanna tweak to your project).

Hope it helps.

EDIT: Sorry, didn't notice you have an orthographic camera, but the same applies: you just map the value to the orthographicSize parameter.

camera.orthographicSize = Vector3.Distance(player1.position, player2.position) * 0.75;

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avatar image Thorn Blackstar · Feb 05, 2012 at 01:33 AM 0
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Thank you this should help a bunch

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