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Question by pickledzebra · Jul 02, 2010 at 07:53 PM · graphicspolygonprimitives

Is it possible to control the polygon count of Unity's graphcis primitives?

Title pretty much says it all.

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Answer by Mike 3 · Jul 02, 2010 at 07:55 PM

Not really, no - you're generally best making your primitives in a 3d modeling program

If you just want a low polygon plane creator, there is one on the wiki:

http://www.unifycommunity.com/wiki/index.php?title=CreatePlane

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avatar image pickledzebra · Jul 03, 2010 at 01:35 AM 0
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Thanks! $$anonymous$$aking my own. Nice difference in performance.

avatar image ungoliath · Aug 05, 2010 at 06:50 PM 0
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I get a few compile errors and the instructions call to place the file in Assets/Editor but I don't have an Editor file unless I create one. Is this for an earlier version of Unity or Unity pro?

avatar image ungoliath · Aug 05, 2010 at 07:45 PM 0
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Never$$anonymous$$d, for those as clueless as I was you just add an Editor folder and the rest takes care of itself.

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Answer by Eric5h5 · Jul 02, 2010 at 08:02 PM

The primitives are models made in a 3D app (Maya, if I recall correctly). They're not mathematically generated in Unity or anything.

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avatar image pickledzebra · Jul 03, 2010 at 12:22 AM 0
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ok. DIY primitives! :)

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