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Question by Borzi · Feb 03, 2014 at 11:47 AM · textureblenderuvseamless

Blender Model Texture not seamless in Unity

Hey! I have tried to import a blender model with UV maps and wanted to add a simple rock texture to it. The problem is, the texture is not really seamless, which looks pretty irritating. Can someone tell me a way to fix this problem? The link will bring you to an image, displaying the problem. Thank you in advance!

http://www.picpaste.com/Screen_Shot_2014-02-03_at_12.40.53-FpNZflXb.png

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avatar image GTX Titan · Feb 03, 2014 at 11:49 AM 0
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Have you tried changing the tiling?

avatar image GTX Titan · Feb 03, 2014 at 11:50 AM 0
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Wow that actually looks really good. Fits with the grass

avatar image Borzi · Feb 03, 2014 at 11:55 AM 0
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Thanks :/ Yes I have, from 1 - 5, it all looks a bit obvious. Is there no other way? I don't want to tile it 100x just to cover up on small thing that should work really...

avatar image kat0r · Feb 03, 2014 at 12:28 PM 0
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You could make the texture seamless in Photoshop/Gimp. Gimp has a simple filter to do it without any work.

avatar image Borzi · Feb 03, 2014 at 01:05 PM 0
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It is seamless ;) the model is displaying it wrong

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