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Combine meshes, Weld planes together
Hello! I need to combine meshes, but once I apply the texture, it must stay constant between meshes. So I'd like a way to easily merge quads meshes or draw a very complicated plane made of several rectangles that may or may not be contiguous.
I know of Mesh.CombineMeshes, but it won't create continuity between planes in UV mapping, and it would be nicer to just really have one big mesh.
Thanks.
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