- Home /
Modeled Terrain In Blender Not Accepted In Unity
I modeled a terrain in blender and the end model was 67,000 polygons, when i brought it into unity it said one mesh could only be 65,000 polygons. This makes me feel like, "well cant unity's terrain be more than 65,000 polygons". I dont know if thats true or not but thats how i feel because me terrain doesnt look nearly as detailed as a simple one i could create in unity. Before you ask me, "why not just make a terrain in unity then"? Its because i have more control and i want to get a sharper look with textures and other stuff like that.
Why is it that unity can handle their terrain but not mine, and if it cant handle mine because my terrain is to high poly. Would anyone know how many polygons unitys terrain actually gets?
Thanks For The Help.
Answer by Eric5h5 · Feb 03, 2012 at 02:18 AM
Terrains in Unity don't have any polygons, they are heightmaps (polygons are generated on the fly at runtime). You can convert a model to a terrain with Object2Terrain, though you will need to reduce the polygons under 65K polygons first.
Your answer
Follow this Question
Related Questions
Project Texture Coordinates From Camera 2 Answers
Blender to Unity texturing problems 1 Answer
Texturing: using Blender or Unity? 4 Answers
Blender textures always blurry/stretchy and never look right in Unity, why? 0 Answers
Textures on Terrain 3 Answers