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Question by Greatalastor · Feb 03, 2012 at 01:21 AM · gameobjecttriggerspawn

object spawn on trigger

i have this script and im trying to work in a line that will generate a game object when the player passes through a trigger but in not sure what im doing wrong.

var sendToObject: GameObject; // Add in the step2 var correctObject: GameObject; //this is the only object we allow to trigger the event var targetFunction : String; // the name of the function to call

function OnTriggerEnter (object : Collider) { //print (object.name); // this is the name of the object triggered the event if(object == correctObject.collider) ModelImporterGenerateMaterials: GameObject; }

function OnTriggerExit (object : Collider) { //print (object.name); // this is the name of the object triggered the event if(object == correctObject.collider) sendToObject.SendMessage("targetFunction"); }

im positive my problems are steming from this line if(object == correctObject.collider) ModelImporterGenerateMaterials: GameObject; i just dont know what wording i need in order for it to spawn the gameobject

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Answer by kevork · Feb 03, 2012 at 01:38 AM

You want to use Object.Instantiate. More information can be found here Instantiating Prefabs.

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avatar image Greatalastor · Feb 04, 2012 at 06:55 PM 0
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ok i checked out those pages and this is what my script looks like now

var sendToObject: GameObject; // Add in the step2

var correctObject: GameObject; //this is the only object we allow to trigger the event

var targetFunction: String; // the name of the function to call

var myBox: Transform;

function OnTriggerEnter (object : Collider) { //print (object.name); // this is the name of the object triggered the event

    if(object == correctObject.collider) var instanceObj = Instantiate(myBox, Vector3(23, 0, -3), Quaternion.identity);
 }

function OnTriggerExit (object : Collider) { //print (object.name); // this is the name of the object triggered the event

    if(object == correctObject.collider) sendToObject.Send$$anonymous$$essage("targetFunction");
 }


the thing is when i run the game my box prefab is nowhere to be seen however i get no errors...

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