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This question was closed Mar 13, 2014 at 02:46 PM by MousePods for the following reason:

The question is answered, right answer was accepted

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Question by MousePods · Mar 10, 2014 at 10:10 PM · shadertransparencyalphacubescull

Transparent / Vertex Lit Ignore Sides

I simply want to not render the sides of the cubes.

I am using a vertex color shader with alpha.

alt text

How would I accomplish this?

Thanks!

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Answer by Earlybird · Mar 11, 2014 at 07:44 PM

ideally you'd fix this in the geometry by removing those inner faces, they are being rendered because the alpha on your shader allows them to be seen and they are highlighted because they are overlapping and becoming more opaque.

  • best fix change the geometry

  • alternative is to change the material ID of the inner faces and reduce their alpha value to 0

Hope this helps.

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avatar image MousePods · Mar 13, 2014 at 02:45 PM 0
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That is perfect, thanks so much!

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