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TreeCreator Shader is messed up (see picture). Why?
Hello! When I try applying a Nature/TreeCreatorBark shaded material to the tree trunk it sort of renders messed up. I can't figure out why is this. What do I need to set to make it render properly?
http://i.imgur.com/liFf29w.jpg?1
I have ambient occlusion, which works fine on the Terrain trees, and the Terrain details, but the TreeCreator trees don't seem to render the texture properly. Please help
Answer by AttilaZold · Aug 03, 2014 at 02:03 PM
So........ whenever you create a new TREE, you have to go to Render settings and Disable the FOG. Otherwise, Unity bakes the fog into your tree textures.
Wow. Great Find.
Sound like a bug, perhaps submit it.
This could account for the miscoloured trees so many people complain about.
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