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Question by 1337GameDev · Feb 01, 2012 at 08:56 PM · texturearraygridtransparentiterate

[c#] Create visible appearence of a grid using texture or models

I am curious as to how i can create the look of a criss cross game grid, by repeating a texture or model. I am looking for something similar to this: Sample Grid from another game

My game level is meant to be dynamic, so i cannot just stretch the grid or duplicate my model with the transparent texture. How would i do this in unity? My levels will be quite big, so i am unsure if using a loop and instantiating objects will use up too many resources.

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Answer by Mortoc 1 · Feb 01, 2012 at 09:14 PM

If you have Unity Pro, the GL API will get you there using the GL class.

// Not tested, but something along these lines (ha) should do the trick GL.Begin(GL.Lines); Graphics.DrawMeshNow(myPregeneratedGridMesh, Vector3.zero, Quaternion.identity); GL.End();

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avatar image 1337GameDev · Feb 01, 2012 at 09:36 PM 0
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Hmm I am confused on what that really does. Is this customizable? As in can i change long thickness, color and etc? And how does it know the ends of my level? Does it align my meshes so they line up?

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