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Question by
alero3 · Jan 08, 2017 at 06:34 PM ·
fpscursorlockcursorfps-controller
CursorLockMode.Locked puts cursor above actual center
I'm using the default FirstPersonController downloaded from Asset Store. My problem is that CursorLockMode.Locked (inside MouseLook.cs) doesn't correctly center the cursor. I need it to be perfectly at the center to implement my first person shooter. My issue is the same as this user http://answers.unity3d.com/questions/1093714/cursorlockmodelocked-not-correctly-centering-curso.html How can i solve this problem? Can i manually select the coordinates in which to lock the cursor?
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