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Question by einnhann · Oct 30, 2011 at 07:59 PM · guibutton

GUI.Button click trigger game object

How can I prevent a GUI.Button click go through the Game area, currently when I was clicking on the GUI.button which cover a game object it will also trigger my game object action too.

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Answer by jordanmisiura · Oct 31, 2011 at 06:06 AM

pull the raycast code you are doing out of the update loop you are using for it. Instead, in your gui code when you check for button presses, assign a mouse action that the gui code won't use as your raycast method. If your gui code doesn't use a mouse down event, for example, then you can add your raycasting there.

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