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Question by Ebil · Jan 31, 2012 at 09:18 AM · raycastlinerendererrayline

How to draw a line between objects and get distance

Hi Everyone,

Im just working on my enem behavior script. For debug reasons I want a red line from the enemy drawing to the player. I tried Debug.DrawLine but i somehow cant get it to work o.O

Also I want to get the distance between the two objects, how can I do that?

Thanks in advance!

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Answer by BiG · Jan 31, 2012 at 09:51 AM

Debug.DrawLine seems the best solution, maybe you can post the code to let us view how you've used it.

To get the distance between two objects you can do that:

 Vector3.Distance(object1.transform.position, object2.transform.position);

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avatar image Ebil · Jan 31, 2012 at 12:16 PM 0
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Hello, Thanks for your answere. I tried this code Debug.DrawLine(transform.position, gameObject.Find("Player").transform.position, Color.red,100.0); Now I see what my problem is, I want this "Debug" line also visible in the game view. I now recognized it is visible in the Scene view. How can I do that? :) Thanks in advance.

avatar image BiG · Jan 31, 2012 at 03:08 PM 2
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The result of Debug.DrawLine is only visible in the Scene View, by default. If you want it in the Game View, you have to enable Gizmo Drawing. Look here: http://forum.unity3d.com/threads/11707-Gizmo-Drawing, $$anonymous$$atthew's answer should be useful.

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